NR2003 – Make AI Loose

Make the AI loose via ai_inverse_slipcurve_k

Method A:
papy_ai.ini file:
*Change crashing_recovery_slip_angle val to 1 or more.
*track.ini: Change ai_inverse_slipcurve_k to 0.08 or more, below that, AI check up a lot.
*If nothing changes, the mod may be using other physics.
*AI should slide sideways, then recover.
*If AI keep hitting the wall, change ai_line_modifier to 0.9 or 0.95 to make AI run lower line.

Method B:
DELETE AI_inverse_slipcurve out of the INI = no limitation on what angle AI take in a turn.
That line is also related to what happens if you bump AI. If AI SLIP CURVE is “too hard” then it would feel like you are trying to bump a train that is planted on train tracks. With AI SLIP CURVE removed completely, it feels like you are bumping another human player.